Games for three players

There are many ways to play 3-way games. Here are a few that we’ve tried and like.

Options for playing with three players

  • Before starting the game, the players decide what the winning score will be— it can be 13 or anything you like.
  • At the beginning of each mene, the order of play can be determined by each player’s score in the previous mene, or each player’s current total score.
  • Using the same order of play for the whole mene can eliminate a lot of walking to the head in order to determine which player is “away”.

In three-way games each player keeps his own score, on his own scorekeeper if he has one. In this game, the players decided to play to 21. This player now has a score of 20.

Cut-throat is simply singles played with three players. The player who is “away” (whose best boule is the farthest from the jack) plays next. Scoring is the same as in normal petanque.

1-2-3 is similar to cut-throat, but at the end of the mene, the closest boule scores 3 points, the second-closest boule scores 2 points, and the third-closest boule scores 1 point. Points accumulate rapidly, so we recommend playing to 21 or 35 points.

Two Jacks is similar to cut-throat, but it is played with two jacks. To start, a player throws TWO jacks, either separately or (as in this photo) simultaneously. We recommend using jacks of different colors, which makes it easier to talk about the situation on the ground. “Bill has one point on green and Jill has two points on yellow.”

two_jacks_throwing

After the jacks are thrown, the players are basically playing two games simultaneously. Each boule is capable of scoring against each jack. After all boules have been thrown, one jack is examined and one of the players is awarded points against that jack in the normal way. Then the other jack is examined and one of the players is awarded points against that jack in the normal way. In the photo (below) the player with gold boules scores two points against the yellow jack on the right. The player with the silver boule scores one point against the green jack on the left. The player with the black-striped boules scores nothing. Note that in Two Jacks it is possible for a player to score against both jacks, and it is possible for a boule to score against both jacks.

two_jacks_game_situation

 [slightly revised: 2021-10-16]

4 thoughts on “Games for three players

  1. MONTREAL SINGLES
    In comments on Facebook, Ernesto Santos in New York City and Yngve Biltsted in Los Angeles wrote that they play in the following way. (In New York they call it “Canadian” (or sometimes “Croatian”, “Romanian”, etc.) singles. In L.A. they call it “Montreal Singles”.) A “qualifying” round is played. Then the two closest players play the first round, and the 3rd steps out. After each round, the loser of the round steps out and the “out” player steps in.

    The drawbacks to this format is the fact that at any given point, one player (1/3 of the total number of players) is sitting out, doing nothing. In the worst case, when player A is stronger than both players B and C, player A ends up playing all of the time, while players B and C both sit out half of the time. For me at least, those are big negatives.

  2. Using the score rather than the previous mene’s outcome is an interesting and fair change. One can wonder if this should not become part of the normal rules…

    One way for determining order of play in the first mene that was presented to me is having all players play one boule as close as possible to a sideboard, without hitting it. Order of play in the first mene is then the order of distance achieved to the sideboard (the one who played closest plays first).

    I think it is better in that “sideboard approach” to let the closest player play last, so reverse the order obtained from playing against the sideboard. I think it is more fair, as it prevents strong players from playing a boule “sufficiently” far enough from the sideboard and gain the advantage of playing last in the first mene.

    Players who completely cross a line or hit the sideboard introduce problems in this rule. A solution could be to ditch the sideboard approach presented above. An “order deciding mene” is played in a normal way (using a random process to start that mene) in order to determine the /reverse/ order of play for the first mene of the actual game. This should ensure that the strongest player plays last.

  3. Preamble : like most games, petanque is a game for two opposing players/teams. That’s the basic structure of the game and having 3 players changes the nature of the game – would you play, say, football, tennis or chess or any other game with 3 opposing players/teams ? I guess you could argue, « It’s makes for an interesting different strategy » but I don’t think the purists would agree.

    However, if you really do only have 3 players, better to involve all 3 than have 1 « sitting on the bench ». One other format to consider, which preserves the fundamental « 2 opposing sides » is to have 2 players pointing and the third player is the shooter, who either player can call upon to shoot for them. Like all the 3 player games, you have to somewhat make up the rules as you go, how many boules each player has, etc. You can play shorter games, e.g. 7 points and then switch roles – in the next game the winner will play previous shooter and the loser will become the new shooter for the next game.

    And finally, if a 4th players does arrive, « Call it a draw » and start a doubles game !

    BTW « The team that is “away” plays next » is also a fundamental feature of petanque – in contrast to other games where players take it in turn to play. Sorry but I don’t think it’s a good idea to also change this basis of playing.

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