Four-boule singles

When I watch petanque singles matches on Youtube, or play singles myself, I always find myself feeling vaguely dissatisfied. It feels like each mene (end, round) is over before it has properly begun. Or— each mene is being cut off prematurely, before reaching proper completion.

The problem, I think, is that the FIPJP rules specify that, in singles games, each player plays with only three boules. And what would solve the problem, I think, is for each player to play with four boules— 4-boule singles.

The notion of 4-boule singles is a natural idea, and it isn’t a new none. At the FIPJP world championships in Spa, Belgium in 1959, singles games were played with four boules.

Most players find the notion of 4-boule singles an appealing one. In 2016 BOULISTENAUTE.COM conducted an informal survey of world-class players. You can find it on Youtube, in a video called “Pétanque le TaT à 3 ou 4 boules? Interviews”. By a ratio of 2 or 3 to 1, top-ranking players said that they would prefer to play singles with 4 boules.

And of course the idea has a pleasing mathematical regularity.

3-player teams ==> 2 boules each
2-player teams ==> 3 boules each
1-player teams ==> 4 boules each

The bottom line is that in my opinion the FIPJP rules should be changed to specify that singles games are to be played with four boules, or at least to specify that singles games may be played with three or four boules.

Until that happens, nothing is stopping us from playing 4-boule singles in informal/social play. The rules of Petanque Libre, which are designed specifically for use in such games, allow players to play singles with whatever number of boules they wish, and actually specifies that singles will be played with 4 boules.

FIPJP rules specify that in singles games players play with 3 boules. PL rules specify 4 boules. This is a deliberately provocative specification, designed to encourage players to make a conscious decision about how many boules to use when playing singles.

As for practical considerations… petanque boules are normally sold in sets of three, but I don’t think that this is a serious impediment to the practice of 4-boule singles— we can simply play with boules from two different sets. Most serious players own at least two sets of boules, and, for more casual players, sets of leisure boules are inexpensive. And FIPJP rules do not require that all of a player’s boules to be from the same 3-boule set.


Foot faults – What to do?

For a number of years a slow-motion discussion/debate has been creeping along on Mike Pegg’s “Ask the Umpire” Facebook forum, about how umpires should handle foot faults. This is a technical debate by, for, and about umpires and has little relevance for grass-roots players. And it seems to be settled; the umpiring community seems to have reached a consensus on the answer. But it is something that keeps coming up periodically on “Ask the Umpire”, so I think it is worth-while to summarize the current state of the discussion.


The basic question is— When a player commits a foot fault (steps on the circle or lifts a foot) what should the umpire do? And two different answers have been proposed.

  1. The umpire should impose one of the standard penalties listed in Article 35. In most cases, this means giving the player a warning (yellow card).
     
  2. The umpire should impose a standard penalty. In addition, the umpire should disqualify the player’s boule, and restore any balls that it moved to their original locations (if those locations were marked).

Two different arguments have been offered for the second answer.

  1. The player violated the rules when he committed the foot fault. The umpire therefore should follow the procedures described in Article 24 for handling boules “thrown contrary to the rules”. This means disqualifying the boule, re-spotting balls, etc. etc.
     
  2. The player derived an “unfair advantage” from his violation of the rules. An umpire should never allow a player to benefit from violating the rules, so the umpire should undo the effects of the player’s boule. This means disqualifying the boule, re-spotting balls, etc. etc.

The consensus of opinion (supported in my opinion by sound reasoning) seems to be that the correct answer is (1). The umpire should impose a penalty, but leave the situation on the ground unchanged.


The grounds for this opinion go back to 2016 when the bolded text (below) was inserted into Article 24. I don’t know why this change was made. Possibly it was designed specifically to resolve the question that we’re now discussing.

Article 24 – Boules thrown contrary to the rules
Except for cases in which these regulations specify the application of specific and graduated penalties in article 35, any boule thrown contrary to the rules is dead, and anything that it displaced in its travel is put back in place, if those objects had been marked. However, the opponent has the right to apply the advantage rule and declare it to be valid. In this case, the boule pointed or shot, is valid and anything it has displaced remains in its place.

It took a while for the implications of the change to filter out into the umpiring community. In 2018 the foot fault question came up again on Ask the Umpire. In the Masters de Pétanque an umpire had given Dylan Rocher a warning for a foot fault, but he did not disqualify Dylan’s thrown boule. The question was— Did the umpire rule correctly?

Mike Pegg replied with answer 2b— “The umpire should have disqualified the boule and put back the original boule because the player who lifted his foot should not be given this unfair advantage.”

In response, FPUSA umpire Gary Jones pointed out that “Since Article 6 clearly states that Article 35 should be applied for the infraction of lifting one’s foot while throwing, and Article 24 clearly states that it is applicable only where the rules do not provide for specific and graduated penalties as outlined in Article 35, I would rule exactly as the presiding umpire did.”

At the time, Mike didn’t accept Gary’s position. But Gary was clearly correct and by 2022 Mike had changed his mind and ruled in in the same way as Gary and the original umpire.


Let’s look at the arguments supporting the position that the umpire should step in and disqualify the thrown boule. For a number of years, umpires found these arguments persuasive, although they weren’t often articulated clearly.

The first argument is that the player violated the rules when he committed the foot fault, and the umpire therefore should follow the procedures described in Article 24 for handling boules “thrown contrary to the rules”. This is wrong. The new clause in Article 24 makes it quite clear that the penalties in Article 6, not the advantage rule in Article 24, should be applied in case of a foot fault. And in fact, Article 24 has never given the umpire the right to step in and undo the effects of a boule “thrown contrary to the rules”. The rule has always been that the offended team, not the umpire, may apply the advantage rule.

The second argument is that the player gained an “unfair benefit” from his violation of the rules. An umpire should never allow a player to benefit from violating the rules, so the umpire should undo the effects of the player’s boule. As Mazlan Ahmad puts it

What if the score stood at 12-12, and then the player shoots with feet outside the circle. He gets the yellow card, but wins the game! He still benefitted from the fault!   I have [a rule] embeded in my mind, from reading the article/book “Petanque – a guide to umpiring” (by our Admin, Mike Pegg) and I’m holding fast to it— A FAULT MUST NEVER BENEFIT THE PERSON WHO COMMITTED IT.

The crux of this argument is the idea that if a player commits a foot fault while making a successful throw, his success must be due to the foot fault— committing the foot fault gave him some kind of special benefit. But this is the well-known mistake of confusing proximity in time with causation, the old post hoc, ergo propter hoc fallacy. In fact the idea that (say) stepping on the circle can enable a player to carreau when otherwise he would miss completely, isn’t even remotely plausible. Even in the most extreme cases that one can imagine, the possible benfit of the foot fault is insignificant. In short, it is a myth that committing a foot fault gives a player some kind of benefit. When we accept this fact, the second argument collapses.

THE BOTTOM LINE

The consensus of opinion in the umpiring community is that when a player commits a foot fault, the umpire should follow the provisions of Article 6 and penalize him with one of the standard penalties listed in Article 35. The umpire should NOT change anything about the situation on the ground, no matter how successful or unsuccessful the player’s throw was.

Dylan Rocher’s right foot is lifed completely off of the ground and outside the circle. The thrown boule is still too high in the air to be seen in this picture. He has sloppy form, but that’s not what makes him one of the most accurate shooters in the world.


When the dead-ball string is moved

Every petanque player knows the basic rule that a jack or a boule is dead if it completely crosses a dead-ball line. Almost always, the dead-ball line is a physical object— a string— that was installed on the playing area by authorized officials before the beginning of the competition. Determining whether a ball has completely crossed a dead-ball line therefore is a process of inspecting two physical objects—the ball and the string—and determining their spatial relationship.

There is something about this process that the FIPJP rules do not say, but that international umpire Mike Pegg has made clear in multiple answers on his “Ask the Umpire” Facebook forum— in order for this process to take place, the dead-ball string must be in its correct location.[1] The string’s correct location is the location where it was installed by authorized officials before the beginning of the competition.

Problems can arise if the string is not installed properly. Article 5 says that the string should be thin enough that it doesn’t affect the smooth running of the game, but in practice the diameter of the string is less important than the way it is installed. A string needs to be taut so it is straight, and it needs to be flush to the ground. If the surface of the terrain is irregular, with humps and bumps— hills and valleys, as it were—the string may stretch across low spots, suspended in mid-air like a bridge. In such cases, the string can be high enough above the ground to interfere with the movement of a rolling jack or boule. In this photo the string is far enough above the ground for the jack actually to be caught beneath it.

In such cases, a player can trip on the string, or a rolling boule or a player’s foot may catch the string and move it out of its correct location. And that’s when players start asking questions about what to do when the dead-ball string is moved.

There are two types of situations that raise questions.

  • Something pushes the string out of place. The string then snaps back to its correct location, pushing a boule or the jack back onto the terrain.
  • Something (typically a boule) pushes the string out of place… and the string remains stuck there, out of position.


Let’s look at some examples of the first type of situation. Something pushes the string out of place. The string then snaps back to its correct location, pushing a boule or the jack back onto the terrain.

A boule is moving toward the dead-ball line when it is caught by the boundary string. The string stretches and then, like a bowstring launching an arrow, pushes the boule back onto the terrain. In the scenario shown in the picture, did the ball cross the dead-ball line or not? What prevails— the string itself or the lane limit it represents? Is the boule dead or alive?

Here’s another example. This one involves the jack rather than a boule.

I was standing near the dead-ball line when my partner shot the jack. The jack flew toward me and in order not to stop it, I stepped back. My shoe caught the dead-ball string and pulled it back. The jack crossed the place where the string had been. When I lifted my foot, the string snapped back to its normal location, knocking the jack back in-bounds. Our opponents did not see this, and neither did the umpire. The umpire ruled that the jack was still good.

What these situations have in common is that the string was in motion throughout the incident. There was never a point in time when observers could visually compare the location of the ball to the location of the string in its correct location. Given that fact, all that players and umpires can do is to wait for everything to come to rest, and then compare the location of the ball to the location of the string. In both of these cases, the ball ends up inside the dead-ball string, so it is still alive.

Note that these situations are different from a situation in which a boule rolls across the string and then, because of a slope in the ground, rolls back in-bounds. In such a case, the string remains in its correct location. Observers can see the string and they can see the boule, and they can see that the boule completely crosses the string before rolling back in-bounds. The boule is dead.


In the second kind of situation, something pushes the string out of place, and the string remains stuck there, out of position.

In this photo we see that a boule has pushed the dead-ball string outward from its correct location. The jack is on the out-of-bounds side of the dead-ball string but still touching the string.

The question is—Is the jack dead?

The answer is— We don’t know. We can’t tell, because we can’t compare the location of the jack to the location of the string when the string is in its correct location.

The solution to the problem is to put the string back into its correct location.

Then we can make a decision based on the locations of the jack and the string.

We need to be extremely careful when moving the string back to its correct location. In this case, we can’t move the string without moving the boule, so we mark the boule’s location. We then very carefully remove the boule, allowing the string to move back to its correct location. Then we compare the location of the jack to the location of the string.

Judging from the photograph, we will probably find that the jack is out-of-bounds and dead. However, if we discover that the jack is alive we return the boule to its marked location and carry on with the game.


Now that we know how to handle such situations, we can see how a variation of one of our earlier situations should be handled. In this case, the string is moved but it isn’t allowed to snap back into place. It is held out-of-place by a player’s foot.

I was standing near the dead-ball line when my partner shot the jack. The jack flew toward me and in order not to stop it, I stepped back. My shoe caught the dead-ball string and pulled it back. The jack crossed the place where the string had been.
Surprised, I froze in position. When the umpire arrived, he held the string while I extricated my foot. Then he carefully lifted the string over the jack and returned the string to its normal location. At that point the jack was clearly out-of-bounds and the umpire ruled that the jack was dead.


Finally, in a situation where the string was so poorly installed, Mike Pegg points out that there is one more thing to be done.[2]

The umpire is not responsible for the string line being tight or fixed down, although before the games started the umpire should have checked that everything was in good order. As soon as the end in question is over, the umpire should arrange with the venue organisation to have the line re-tensioned or fixed down.

 


FOOTNOTES
[1] See Mike Pegg’s reply to Rob Brealey (June 2, 2018) https://www.facebook.com/groups/128791213885003/permalink/1583415321755911/

Rob— What’s the ruling when team A is holding the point and team B shoot successfully but team A’s boule moves the dead ball line causing both boule to still be in?

Mike – I’m assuming the string is being prevented from returning to its correct position by one of the boules. In this case the string should be carefully moved to its correct position— without disturbing the boules— and then check to see if the boules have crossed the string. You should also fix the string so that it cannot be moved again.

See also Mike’s follow-up post https://www.facebook.com/groups/128791213885003/permalink/1584258958338214/

[T]he string line has to be in place to determine if the boule has fully crossed it….

 
[2] https://www.facebook.com/groups/128791213885003/posts/4553615681402512/


Rules for time-limited games

[revised 2023-11-03]

Go to a detailed explanation of the FIPJP rules for time-limited games.

Big competitions have a problem. Even with a single-elimination format, many rounds of games must be played in order to reduce the field of competitors to the eight teams that will play in the quarter-finals. Most games in one round need to have finished before the survivors can be paired up for the next round to begin. This can seriously slow down a large competition. [See the comment by Jac Verheul (below).]

One goal for big competitions, then, is to find a way to play short-form games— games that can be played in a limited and predictable amount of time. There are three ways to do it.

  • You can play to a winning score of less than 13.
  • You can limit the time allowed for the game.
  • You can limit the number of menes (ends) played.

In the last two cases, if the allotted amount of time or number of menes has completed and the score is tied, then you need a mechanism for breaking the tie. A natural suggestion is to play one additional “tie-breaker mene”. Unfortunately, this cannot guarantee that the tie will be broken. The mene can still end without either team scoring a point— the jack could be killed while both teams still have unplayed boules; or the mene could end with a null point due to an equidistant boules situation or all boules being shot out-of-bounds.

One way to enhance the effectiveness of a tie-breaker mene is to add a special rule that during the tie-breaker mene the jack is not allowed to go dead. If the jack is hit out-of-bounds, it is put back on the terrain and the game continues. (If it was marked, it is put back on the mark. Otherwise, it is put on the terrain near the spot where it crossed the dead-ball line.) This still isn’t entirely satisfactory— the mene can still end with a null point. Still, it is an improvement, and perhaps good enough for practical purposes.


Older Rules for Time-limited games

For many years competition organizers looked to the CEP (Confédération Européenne de Pétanque, the organizer of the Eurocup) for a model for how to organize time-limited games.

The first CEP rule was that, when playing time-limited games, when the time-limit was announced (by a whistle, say), any mene in progress was played to its finish. At that point, if one of the teams was in the lead, then that team was the winner. If the score was tied, one additional tie-breaker mene was played. The problem with this procedure was that as a game approached its time-limit, the team in the lead would often deliberately play slowly, “running out the clock” and limiting their opponents’ opportunities to score more points. The CEP apparently considered this tactic to be contrary to the spirit of the game. Mike Pegg reports

When timed games were first introduced, one more end was played after the whistle was blown. Teams would deliberately play slowly, taking a full minute etc., so that the opponent had no chance of winning or drawing with them. To prevent this sort of tactic, it was decided to allow for two extra ends.


Current Rules for Time-limited games

In the current rules for time-limited games, games are played to the normal winning score of 13. Any game that hasn’t finished when the time limit is reached, then switches to a limited-number of menes (ends, rounds) model.

  1. Games are played as they normally are. When one team achieves the winning score of 13, the game is finished and the team with the winning score is the winner.
     
  2. For any game that has not finished when the time-limit is reached, the teams finish playing the mene that is currently in progress. At that point, if neither team has achieved a winning score of 13, the game continues for two more “extra” menes. During those menes, if one of the teams reaches 13 points, the game is over and that team wins.
     
  3. After the second extra mene, if neither of the teams has reached 13 points, but one of the teams has more points than the other, the game is over and the team with the most points wins.
     
  4. After the second extra mene, if the score is tied, the game plays a “final” mene. In this mene, special rules apply— the jack is not allowed to go dead. (If the jack is moved to a place where it is dead, it is put back on its original mark and play continues.) If the mene ends with one team having more points than the other, the game is over and the team with the most points wins.
     
  5. After the final mene, the score may still be tied if the mene ends in a null point. In such a situation, the teams play another “final” mene.
     

Go to a detailed explanation of the FIPJP rules for time-limited games.


Where these rules are specified

As of August 2023, these rules are specified by the CEP (the European Petanque Confederation) on the CEP documents page. (Under the “Championships” heading, see the link for “Singles, Doubles, and Triples: Rules”. It will take you to a pdf file whose internal name is “European Championship Regulations 2023-24”)

18.04 The time limit for each game is:
     • Singles: 45 minutes
    • Doubles: 60 minutes
    • Triples: 75 minutes
18.05 In each format, the teams will be informed that the time limit has expired.
18.06 At the end of the time limit, the current end will be completed and if no team has reached 13 points, two more ends will be played.
18.07 If the score is tied, after the two additional ends, the teams play an extra end.
18.08 During this extra end, the jack cannot become dead (out of play). If the jack goes out of the defined playing area it is returned to its original position.


As of August 2023, these rules are specified by the FIPJP in the FIPJP rules for the world championships, the Règlement des Championnats du Monde. (On the FIPJP web page), click on “MENU” in the upper right-hand corner, then on “Rules and Regulations”, then on “Rules Championships”. Then look for Article 19.

All games of the world championships are played in 13 points, with the exception of the games for which a limited time is applied: one hour and a quarter for the men’s world championship in triplets, one hour for the other world championships in triplets and for the doubles world championships, 45 minutes for the individual world championships.

If neither team has reached 13 points before the end of the fixed time, it will be contested for up to two additional ends. In the event of a tie at the end of the extra ends there will be a final end in which the jack, if it can be moved, will never be lost.


An interesting consequence of a seemingly-unrelated rules change

Before 2020, a thrown jack was required to be at least a meter or half a meter from a side dead-ball line. In 2020 the rules changed, allowing the jack to be thrown right next to a side dead-ball line. This introduced an interesting new tactic into time-limited games. Now, at the start of the first or second extra mene, if a team is leading (with a higher score than their opponents) they may choose to throw the jack very close to a side string. Then, rather than pointing with their first boule, they shoot the jack out-of-bounds. This ends the mene without changing the score. Doing this, a team that is in the lead at the beginning of the first or second extra mene can— if they have a good shooter— virtually lock in their victory.

The boule advantage – an important petanque concept

updated 2021-12-21

To understand petanque at the strategic level, you need to understand the concept of “the boule advantage”.

The basic idea is simple — the team with the most unplayed boules “has the boule advantage”. If your team has two unplayed boules, and my team has four, then my team has the boule advantage.

Digging a bit deeper

It is possible to provide a precise definition of the boule advantage.

If a team gains the point every time it throws, we will say that the team plays perfectly. (Note that it doesn’t make any difference how the team gains the point. They can out-point the opposition, or shoot away an opposition boule that is holding the point, or shoot the jack. The important thing is that they never require more than one throw to gain the point.)

At any point during a mene, a team has the boule advantage if, assuming that it plays perfectly from that point forward, that team will play the last boule in the mene.

At the start of a mène, the second team to play always has the boule advantage. You can often see this in world-championship games. Team A points the first boule, and Team B shoots it with their own first boule. Team A points their next boule and Team B shoots it with their next boule. Point. Shoot. Point. Shoot. The teams alternate gaining the point until Team A plays their last remaining boule. This leaves Team B to play the final boule of the mene, and often that final boule wins the mene.

In short, if you think of a mène as a conversation, then the team with the boule advantage is the team that gets to “have the last word” in that conversation.

Among world-class players, the “point, shoot, point, shoot” pattern is so predictable that often the best way to follow a game is to watch for cases where a team fails to play perfectly and requires two or more throws to gain the point. The real drama in a world-championship game is in the shot that just barely misses, and the pointing throw that doesn’t quite gain the point. Such failures turn over the boule advantage to the opposing team.  And at the very highest levels of play, losing the boule advantage can mean losing the mène.

To point? or to shoot? Some strategic considerations

Suppose that your team has two pointers and one shooter. The opponents throw the jack and point a nice first boule— it is close to the jack and is going to be very hard to out-point. What do you do?

  • Ask your shooter to try to shoot it?
  • Point, and save your shooter for an emergency? After all, it is early in the mene, and the opposing team still has five boules. You’ll probably need your shooter later.

This is petanque’s classic question — to point, or to shoot?  If you decide to point, you may end up with another classic situation— your team ends up throwing all of its boules, trying to out-point the opponents’ opening boule. After you’ve done it, you realize that you’ve lost the boule advantage big time. The opposing team still has five boules that it can play without fear of any response from your team. And you realize in retrospect that you should have used your shooter to try to shoot that opening boule.

If this happens to you, here’s how you should think about the situation.

  • Your team started with the boule advantage.  You might have kept the boule advantage if you had brought out your shooter and shot the opposing team’s opening boule. Even if it took your shooter more than one attempt, it would have been worth it to get rid of that dangerous opening boule.
     
  • In deciding not to shoot, you not only lost the advantage, you gave the advantage to your opponents, to the tune of five boules. With a boule advantage that big, they are almost certainly going to score several more points.

The moral of this story is that one of your team’s highest priorities should be NOT to lose the boule advantage. And that can sometimes mean using your shooter very early in the mene.

The Forgotten Boule and the Boule Advantage

Suppose that there are a lot of boules on the ground. Your team has the point, so you ask the opponents if they have any unplayed boules. They look around and then say “No, we’re out”.  So you play your last boule.  As you’re walking to the head to count your points, one of the opposing players says “Ooops! I made a mistake. I still have one boule left!”  What should you do?

You can say “It was an honest mistake. Go ahead. Play your last boule.” But this would would be a big mistake. Essentially, you’re agreeing to give away your team’s boule advantage. And with their last “forgotten” boule, your opponents can do all sorts of damage and win the mene. So the general rule is that a forgotten boule— even in friendly play— cannot be played. See our discussion of dealing with a forgotten boule.


What does “inside the circle” mean?

A regular question on petanque forums is: What does “inside the circle” mean? But you never see the question put that way. Instead, you see questions about what a player is or is not permitted to do while throwing.

  1. Can the toe of a player’s shoe be above the front of the circle, as long as it doesn’t actually touch the circle?
  2. Can the heel of a squat pointer’s shoe be above the back of the circle, as long as it doesn’t actually touch the circle?
  3. Can a squat pointer balance himself by touching the ground inside the circle with his non-throwing hand?
  4. Can a squat pointer touch the ground inside the circle with a knee?

Article 6 (title: “Start of play and rules regarding the circle”) says—

The players’ feet must be entirely on the inside of the circle and not encroach on its perimeter …. No part of the body may touch the ground outside the circle.

This rule, at least with respect to our four questions, seems to me to be quite clear. Imagine that the inside edge of the circle projects an invisible wall upward into the sky, so that the player is in effect standing or squatting inside an invisible cylinder. Article 6 says, in effect, that (a) no part of the player’s feet may protrude out through that cylinder, and (b) no part of the player’s body may touch the ground outside that cylinder. (Note that this does allow a player’s arms, knees, and torso to extend outside of the cylinder during his backswing and throw. They will be outside of the cylinder, yes, but they will not be touching the ground outside of the cylinder.)

If you can visualize such a cylinder, it is easy to answer our four questions.

  1. Can the toe of a player’s shoe be above the front of the circle, as long as it doesn’t actually touch the circle? No. His toe (which is part of his foot) would be outside the cylinder.
  2. Can the heel of a squat pointer’s shoe be above the back of the circle, as long as it doesn’t actually touch the circle? No. His heel (which is part of his foot) would be outside the cylinder.
  3. Can a squat pointer balance himself by touching the ground inside the circle with his non-throwing hand? Yes. His non-throwing hand would not be touching the ground outside the cylinder.
  4. Can a squat pointer touch the ground inside the circle with a knee? Yes … if he can do so while both feet are inside the cylinder and touching the ground!

These answers seem clear and easy. And everybody agrees on the first answer.
Surprisingly, there is disagreement about the other three.

New Zealand Petanque disagrees with answer #2. For many years the NZP rules interpretation guidelines have said

When crouching in the circle to play a boule/jack, the players heel can encroach over the inside edge of the circle, provided it does not touch the circle. If the player stands up and onto the circle before the boule/jack has touched the ground, they have stood on the perimeter of the circle, and not had both feet entirely inside the circle as required. A warning (yellow card) will be given.

International umpire Mike Pegg disagrees with answers #3 and #4. Mike’s answer, in both cases, is NO. Mike maintains that the only parts of the player’s body that may touch the ground are his/her feet.

This leaves umpires and players in a quandary — Should we follow what the written rules say? Or what Mike Pegg says? Or what the New Zealand umpires committee says? Or what seems sensible to us?

I vote for following the written rules. I admit that there are some situations where applying the rules as written can be difficult or unfair. But these situations aren’t among them. With respect to these four questions, the answers provided by the rules are clear and fair.

With respect to question #2, I can understand NZP’s position. As a practical matter, it can be difficult for an umpire to judge whether a squat pointer’s raised heel has encroached on the circle. So except for the most egregious cases an umpire will not, and should not, penalize a player.

With respect to questions #3 and #4, I think that we have to be careful not to read into the rules things that aren’t actually there. We know that players have a tendency to invent mythical rules. You can’t fill a hole with your hand. You can’t wear gloves while throwing a boule. I think that Mike’s position is a product of that tendency. A squat pointer can’t balance himself by touching the ground inside the circle with his non-throwing hand, seems to me to be just another mythical rule. It has absolutely no basis in the written rules.

Mike’s position also seems to me somewhat contrary to the spirit of the game, which allows handicapped players quite a bit of latitude when it comes to standing inside the circle. A squat-pointing player is going to put a hand on the ground only if he absolutely must do so in order to maintain his balance. No completely able-bodied player is going to do it. It seems to me, therefore, that it is in keeping with the spirit of the game, as well as the letter of the law, to permit a squat-pointer to balance himself with a hand on the ground inside the circle.

 updated 2021-11-21

Petanque rules quiz 001

Two players are playing singles.  In the middle of the second mène (end, round), the score is 1-0. This happens.
petanque_jack_on_boules
A) Is the jack dead or alive?
B) Assuming the jack is dead, which player plays the next boule? Why?
C) Assuming the jack is alive, which player plays the next boule? Why?

This one is just for fun. There are 5 questions; two points per question. Ten points wins you bragging rights. Entries will be judged on correctness, completeness, and clarity. Submit your answers in a comment. This post will be edited to provide the correct answers and name the winners.

Quiz closes midnight, Wednesday April 28, 2021. The quiz is now closed. But if you would like to challenge yourself, you’re still free to take it. The answers are available HERE.

Agreeing the points – a useful tip

Raymond Ager is living in France now, and (obviously!) has been playing a lot of pétanque. Recently he gave me a great tip that he’s picked up while playing there.

During the agreement of points, the team that lost the end removes what they consider are the opponent’s scoring boules.

That way it’s perfectly clear that the losing team accepts those boules as scoring boules.

What often happens is that the winning team is eager to claim their points. They walk to the head, say something like “well, 3 points for sure”, and immediately remove their supposedly-scoring boules before the opponents have a chance to verify and agree. That’s when the arguments begin— “But you only had 2”, etc. etc. That’s why this tip is so useful. It forestalls that kind of debate.

It’s so useful, in fact, that I think it should be expanded into a general “best practices” recommendation—

At the agreement of points, when it is clear which team is the losing team, the losing team should be in charge of the agreement of points. That is, the losing team should be responsible for removing boules that they agree are scoring boules, and then should be responsible for measuring other boules that need measuring.

This rule needs a snappy name to make it easier to remember and use. Perhaps (in the spirit of “Mugs away!”) something like “Mugs measure!”